AI Insights · Timothy · October 2022
Top 5 Theme Parks Games on iOS in the US - Q3 2022
Discover the performance trends of the top 5 theme park games on iOS in the US during Q3 2022, including download rates, revenue, and active user statistics.
The third quarter of 2022 saw some interesting trends in the performance of theme park games on the iOS platform in the United States. Here’s a closer look at the top 5 games in this category, based on data from Sensor Tower.
aquapark.io, published by Voodoo, experienced a peak in weekly revenue at around $1K during the week of August 8, followed by a decline to approximately $315 by the end of September. Weekly downloads reflected a similar trend, starting strong at nearly 80K in late June and gradually decreasing to about 44K in the last week of September. The game’s weekly active users started at around 532K and saw a steady decline to about 403K.
Idle Theme Park - Tycoon Game, by Digital Things, showed a consistent revenue stream, peaking at about $51K in early August before dropping to around $30K by the end of September. Its weekly downloads started at 33K in late June, peaking at nearly 39K in early August, and then declined to around 15K. The weekly active users followed a similar pattern, starting at 158K and gradually reducing to around 130K.
Theme Park 3D - Fun Aquapark, developed by Alictus Yazilim A.S., saw no revenue during this period. However, the game experienced a peak in downloads at around 47K in early August before dropping to about 11K by the end of September. Its weekly active users began at 155K, peaked at 185K in early August, and then decreased to approximately 142K by the end of the quarter.
Overcrowded: Tycoon, from ZeptoLab UK Limited, had a peak weekly revenue of around $64K at the end of June, which then declined to approximately $28K by the end of September. The game’s downloads started at 36K, peaked at 45K in late July, and settled around 18K by the end of the quarter. The weekly active users showed a peak of 73K in late July, with a gradual decrease to about 40K by the end of September.
RollerCoaster Tycoon® Touch™, by Atari, maintained a steady revenue stream, peaking at about $17K in the last week of September. Weekly downloads saw fluctuations, peaking at 17K in the same week. The game’s active user base started at 24K in late June, peaked at nearly 32K by the end of September.
For more detailed insights and data, visit Sensor Tower. The trends observed in these games highlight the dynamic nature of user engagement and revenue generation in the theme park game category on iOS.